Steamroller Studios: Indie Game Developers
  • gameplay developer blog for indie video games

Game Progress: Enemies!

This week we focused on getting our base “Deadwood” character into our test arena. Right now we have 40 of them just to see how it affects performance. We’re pretty happy with the way things are coming together. Still a lot of edges to smooth out, but we think this is a step in the right direction. Let us know what you think and how it performs for you. Up next, combat system!

  • Left Analog to Move
    Right Analog to Aim
    A to Jump
    Left/Right Bummers to Orbit Camera
  • W/A/S/D to Move
    Shift to Walk
    Mouse to Aim
    Space to Jump
    Q/E to Orbit Camera

NOTE: For now we’re doing out tests in one of Unity’s arena because want to keep the focus of these tests on the gameplay and not the environment. Once we are happy with it here, we’ll throw it into the environment that our team is already working on.

About the Author
Keith Lackey has been working at Weta Digital in New Zealand as a Lead Animation TD since 2006. At Steamroller, Keith is Technical Supervisor and is in charge of all the programming and pipeline for the games we work on.

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